ULTIMATE R@ACE PRO

by Kalisto

GAME DESCRIPTION

Ultim@te Race Pro Edition (From Kalisto's Site)

To be released Fall '97

         Ultim@te Race Pro has all the previous edition features and some amazing new ones.

         Internet support is now available in multiplayer mode, and all major 3D boards are now supported. Cars come equipped with
         either automatic or manual gearboxes, and dynamic handbrake capabilities (for those really tricky corners). Give in to the
         smashing urge in an arena where the aim is purely to smash up the opposition; complete with 3D car damage! If you are playing
         in single player mode (Race or Smash option), all the opposition drivers have a sophisticated level of artificial intelligence to
         provide a tough challenge.

         Ultim@te Race Pro is screamingly fast, running at 25 frames per second, and has vivid scaleable color depth and screen
         resolution. The new visual effects will take your driving experience to the limit. Some of the new special effects include lens flare,
         projected shadows for both cars and backgrounds, 3D sky, smoke, transparency, and 3D car damage.

         New Features:

              Internet support for up to 16 players
              3Dfx Glide support
              Matrox, ATI Direct 3D support
              Support for all major 3D boards
              PC Standalone version; acceleration board not required
              Direct Play controller & multiplayer support

              16 tracks (4 different atmosphere tracks flipped and reversed) plus 1 free mutltiplayer race Arena
              Training mode:
                   Time trial or lap record
                   Phantom racing opponent option
              Competition Mode:
                   Against 12 computer opponents
                   Enhanced artificial intelligence of opponents
              Multiplayer mode:
                   Time trial or lap record
                   Beat the Clock mode
                   Drop in / Drop out access
                   Internet, modem, serial link and Netware support
              Smash multiplayer mode:
                   Live opponents
              3D physical damage to cars, in all modes

              Scaleable color depth (256 to 65,000 colors) and screen resolution (up to 1024 x 768)
              Sky reflections, ground projection (i.e. mud spatters), sparks
              Skid marks
              Rain, thunderstorm, and fog effects

         Recommended configuration:

              Windows 95
              P133, 16 Mb RAM
              3D acceleration board

DEMO

You can download the demo (Without the Intro) from these locations: (The demo is about 19 Mb in size)

Copy 1: ftp://op3dfx.com/pub/game_demos/urace/demourn.exe
Copy 2: ftp://204.162.250.110/pub/demos/urp/nointro/DemoUr.exe
Copy 3: ftp://ftp.avault.com/win95/demour-nointro.exe
Copy 4: ftp://ftp.kalisto.com/public/urace/demo/DemoUr.exe

The Demo requires Windows 95, Direct X5 and looks just like the screenshot above (If you have a 3DFX or PowerVR card).

CHEATS

PATCHES

New Patch (From www.3dfiles.com) Version 1.4

This new patch features the following fixes/enhancements:

Download Sites: (2.5 Mb)
ftp://ftp.cdrom.com/pub/3dfiles/patches/urp_patch_140.exe
ftp://ftp.gamers.org/pub/games/3dfiles/patches/urp_patch_140.exe
ftp://mirrors.telepac.pt/pub/3dfiles/patches/urp_patch_140.exe
ftp://mirror.aarnet.edu.au/3dfiles/patches/urp_patch_140.exe
ftp://ftp.saix.net/pub/3dfiles/patches/urp_patch_140.exe

Older Patch (From 3DFX Mania)

This is the beta version of the patch. The patch features:
- Voodoo 2 3D accelerator cards support (For Voodoo 2, you have to download the latest drivers)
- MPact 3D cards Direct3D support
- Multiplayer mode enhancement
- Car damages in all modes
- Uninstall problems resolved

This Beta version of the patch is not fixing the Voodoo Rush Problem. We are still working with 3Dfx to fix this issue. We are looking forward to your feedback to check the patch quality and release a final version soon. If you are experiencing any technical problem, please send an email to [email protected] entitled "URP patch bug report" including:

The patch is 1.95 Mb in size:

http://www.ultimaterace.com/patch/betaurp1_1.zip
ftp://ftp.cdrom.com/pub/3dfxmania/patches2/betaurp1_1.zip
ftp://mirrors.telepac.pt/pub/3dfxmania/patches2/betaurp1_1.zip
ftp://ftp.iol.it/3dfxmania/patches2/betaurp1_1.zip
ftp://ftp.saix.net/pub/3dfxmania/patches2/betaurp1_1.zip
ftp://ftp.op3dfx.com/pub/game_patches/urp/betaurp1_1.zip

Demo
(From Operation 3DFX)

For those who experienced problems running the demo of Kalisto's Ultim@te Race Pro, a patch is planned also an update to the demo is also in the works, here's more from Kalisto:

White pixels and clipping problems are fixed now. Watch out the update of the demo that'll come soon We're finishing debug for the retail version. Once all bugs fixed, we'll release a new demo. Optimization is in the bug list... On AGP, Direct X behaves differently than before. This seems to be another bug. There will be a patch for the demo, and the game will include the fix.
 
LINKS TO OTHER ULTIMATE R@CE PRO SITES

http://www.pcgames.com/pcgames/articles/0,1034,1457,00.html (Game Preview)
The All Games Network
http://www.op3dfx.com/screenshots/ultimate/ultimate.shtml (Screen Shots)
Official Ultimate Race HomePage
Ultimate Race Pro Preview
http://www.gamesdomain.com/gdreview/gdr.cgi?zones/previews/jan98/urp.html Preview
http://www.igl.net/ (Game ladder for Ultim@te Race Pro)
http://www.op3dfx.com/previews/urp/ (Game Preview)
http://www.digitalsports.com/pc2/ultimate_race_pro/review.html (Game Review)
http://www.avault.com/reviews/urp.asp (Game Review)
http://www.ogr.com/reviews/ultimate_race_pro_1.shtml (Game Review)
http://www.classyglasses.com/wvr_uracepro.htm (Review)

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