(From 3DFX Mania)
You only realise your mistake after you’ve shifted up into fifth gear and accelerated to 200 mph, your approach to the imminent corner is way to fast and you slam down on the brakes. The crash wall’s staring you in the face the car goes into a skid and impact is imminent. To make matters worse your pursuers are gaining, threatening to overtake. Time seems to stand still you brace yourself for the crash but at the last moment, you hit the barrier with your rear wing. The car jumps but you’re back on the road and still in the race. Downshift to 2nd and hit the gas, making a note to remember that one next time. You are either joy-riding in an F1 MacLaren or playing Motorhead.
Motorhead is a game where speed makes the difference. Set in the near future, all the action takes place at the six venues of the Transatlantic Speed League™. Venues range from downtown highways to abandoned mining facilities and success is rewarded with additional cars and courses.
Along with the spectacular crashes and breath-taking speed, the most impressive thing about this game is the AI. Unlike traditional racing games, there are no fixed paths or static patterns in the Motorhead engine.
Enhanced with Full D3D support for PC, giving fantastic visuals on PowerVR™, 3DFX and Riva 128 based cards.
These screenshots are not from the 3D version, but the software only version.
(From Operation 3DFX)
"After posting our recent screenshots of Motorhead, an upcoming racer from Bonnier Digital Illusions, we were informed that those dazzling screenshots are actually from the software version, and a 3dfx is in the works, and screenshots from that version will be available soon, thanks to Steve McKevitt from Virgin Interactive, publisher of the game. Stay tuned soon for 3dfx screenshots of Motorhead!"
DEMO
New Multiplayer Demo
File Size: 13.2 Megs
http://www.dice.se/ftp/projects/motorhead/MotorheadDemo.exe
Newer Demo (Only contains a different logo, but may also support different 3D cards Such as Power VR, Riva and 3dfx)
Requirements:
P133, 24 Megs
Download Sites: 10.5 Mb
ftp://ftp.cdrom.com/pub/3dfiles/games/mh_demo2.exe
ftp://ftp.gamers.org/pub/games/3dfiles/games/mh_demo2.exe
http://ftp.telepac.pt/pub/3dfiles/games/mh_demo2.exe
ftp://mirror.aarnet.edu.au/3dfiles/games/mh_demo2.exe
ftp://ftp.saix.net/pub/3dfiles/games/mh_demo2.exe
The following is the 10 Mb 3DFX version of the Game, there is also an 8mb Software Rendering demo version of the Game, which I will add links to.
Download Sites for 10mb version:
ftp://ftp.cdrom.com/pub/3dfxmania/games3/motordemo_3dfx.exe
http://ftp.telepac.pt/pub/3dfxmania/games3/motordemo_3dfx.exe
ftp://ftp.iol.it/3dfxmania/games3/motordemo_3dfx.exe
ftp://ftp.saix.net/pub/3dfxmania/games3/motordemo_3dfx.exe
http://www.dice.se/ftp/projects/motorhead/motordemo_3dfx.exe
ftp://ftp.op3dfx.com/pub/game_demos/motorhead/motordemo_3dfx.exe
8 Mb Software only Version
http://www.dice.se/ftp/projects/motorhead/motordemo_soft.exe
CHEATS
(Thanks to Cheeky Machine)
"Hi, some more cheats for Motorhead. Only tryied the R Pettersson one and it worked fine. Regards
Motorhead
Avenger : Hardware acc only.
Player name = Avenger
Team = Zx
The map sprite should not be in the form of the Avenger sprite (from the spectrum game).
R&D scroll : Hardware acc only.
Position the car on the Roof to the left of atlantika station.
A scroll + bobs should appear.
Hell mode : Hardware acc only.
Name = Lemmy
Team = Ace
The sky should become redish and scrolling wildly + lightning.
Under water mode : Hardware acc only.
Name = Ramlosa
Team = H2O
All geometry should wave nicely and the cars should drive in slowmotion.
Supercars mode :
Name = Supercars
Team = Grem
The camera should now look down on the car.
Ignition mode :
Name = Ignition
Team = UDS
The camera should now look down from behind the car.
Mega springs mode :
Name = Demon
Team = Grem
The car should now have mega springs.
Boncy springs mode :
Name = g-ride
team = west
The car should now be bouncy.
Tron mode : Glide only
Name = Tribute to Tron
All geometry should now be rendered with hidden line vector graphics.
Moon gravity :
Name = Buzz Aldrin
Team = NASA
The gravity force should now be less than normal.
Batcave :
Drive through the track on olympos A marvelously texture mapped cave
;)
All tracks + cars :
Name = R Peterson (could also be r pettersson)
Team = SWE
Start a track and then exit to F/E all the tracks + cars should now be available.
(From Operation 3DFX)
Rhys Cash sent us some info on how to play the demo track in the Motorhead
demo.
I've just downloaded the motorhead demo (very nice indeed) and have found a way to access the track shown in the non-playable demo, it's a little complicated but well worth it
Step 1: in tracks/track4 rename Atlantika_move.lws to goldbridge_move.lws
Step 2: Copy the contents of tracks/track8/Data/halos to
tracks/track4/Data/halos
Step 3: in tracks/track4/data rename Okksea0.dta to Gold0.dta
Okksea1.dta to Gold1.dta
Okksea2.dta to Gold2.dta
Okksea3.dta to Gold3.dta
Atlantika.FLG to Goldbridge.FLG
Atlantika.TGA to TrioSky.TGA
okksea.iff to gold.iff
Step 4: in tracks/track4/Hardware rename ATLANTIKA.MYW to GOLDBRIDGE.MYW
Step 5: in tracks/track4/Motions rename okkcscam.MOT to extcam.mot
okksea2.mot to trioval.mot
Step 6: in tracks/track4/Objects rename Atlantika.col to goldbridge.COL
Atlantika.lob to goldbidge.lob
Atlantika.srf to goldbridge.SRF
Step 7: move tracks/track8 to desktop (or anywhere)
Step 8: rename tracks/track4 to tracks/track8
Step 9: Run the game and play on new track!
Rhys Cash aka lout
ps This should work but I'm not responsible for any damage caused pps This is in no way a substitute for buying the game its only to give a slightly larger demo
PATCHES
Patch version 2.1
Version 1.4 patch:
All 8 tracks now available in reverse-mode, single- and multiplayer-mode. 12 players Internet play to the dedicated server version 1.5.
Motorhead version 1.4 is NOT compatible with the dedicated server version 1.4.
Download Sites: (1.7 Mb)
ftp://ftp.cdrom.com/pub/3dfxmania/patches2/motorp14.exe
http://www.gamers.org/pub/games/3dfxmania/patches2/motorp14.exe
http://www.gamers.org/pub/games/3dfxmania/patches2/motorp14.exe
http://ftp.telepac.pt/pub/3dfxmania/patches2/motorp14.exe
ftp://ftp.iol.it/3dfxmania/patches2/motorp14.exe
ftp://ftp.saix.net/pub/3dfxmania/patches2/motorp14.exe
Patch 1.3
Digital Illusions has released a v1.3 patch for Motorhead which fixes all sorts of problems. Changes in v1.3:
ftp://ftp.op3dfx.com/pub/game_patches/motorhead/motorp13.exe
LINKS TO OTHER MOTORHEAD SITES
http://www.avault.com/previews/motor.asp
(Preview)
http://www.dice.se/motorhead/
(Official Site)
http://www.gremlin.co.uk/games/motorhead/screenshots.html
(Screenshots)
http://www.digitalsports.com/pc2/motorhead/preview.html
(Game Preview)
http://www.next-generation.com/jsmid/previews/3566_1.html
(Game Review)
http://voodoo.torget.se/shots/motorhead_new/index.htm
(Screenshots)
http://www.pcgamer.com/previews/p_motorhead.html
(Game Preview)
http://www.gremlin.co.uk/games/motorhead/index.html
(Official Homepage)
http://www.op3dfx.com/screenshots/motorhead/motorhead.shtml
(Screenshots)
http://www.psychogamer.com/news
(go to the 27th Jan 98 news section for screenshots)
Virigin Interactive (US)
Virigin Interactive (UK)
http://www.avault.com/reviews/mhead.asp
(Game Review)
http://www.gagames.com/games/reviews/REVmhead.html
(Game Review)
http://www.dice.se/motorhead/buildguide_cars.asp
(Motorhead Car Buider Guide)
http://www.dice.se/motorhead/buildguide_tracks.asp
(Motorhead Track Builder Guide)
http://www.ricomon.com/ (Cyrptic
Writings Motorhead site)
http://www.gamesdomain.com/gdreview/gdr.cgi?zones/reviews/pc/jul98/motor.html
(Game Review)
http://www.3dgaming.net/demos/sims/motorhead/
(Demo Review)
http://www.sharkyextreme.com/games/gremlin_motorhead_r/
(Review)
http://www.playdevil.com/pdevil/reviews/mtrhead.html
(Review)
http://www.digitalsports.com/pc2/motorhead/preview2.html
(Preview)
http://www.pcsportsgames.com/racing/previews/motrhead.html
(Preview)